Travel System
Manage your party's journeys across the world with J&J's travel mechanics.
Travel mechanics adapt to your game system with appropriate movement rates, skills, and dice formulas.
Scene controls for realm and region management are provided by the Realms & Reaches module. J&J can read realm data to modify travel speeds and encounters when that module is installed.
Travel Status
Set your party's current activity to reflect what they're doing:
Status | Description | Use When |
---|---|---|
Traveling | Party is on the move | During active travel between locations |
Resting | Taking a break | Short stops for meals or brief rest |
Camping | Set up for the night | Extended rest periods, overnight camps |
To change travel status:
- Open the party sheet
- Go to the Travel tab
- Select status from the dropdown
Journey Tracking
Track your party's progress across the world:
Setting Up a Journey
- Navigate to the Travel tab
- Fill in journey details:
- Origin: Where you're starting from
- Destination: Where you're heading
- Total Distance: How far the journey is
- Distance Traveled: Progress so far
- Terrain Type: The primary terrain you're crossing
Movement Calculation
Movement rates are configured per game system:
System | On Foot | Mounted | Units |
---|---|---|---|
Dragonbane | 15 | 30 | km/day |
D&D 5e | 24 | 30 | miles/day |
Pathfinder 2e | 24 | 32 | miles/day |
Forbidden Lands | 10 | 20 | km/day |
Simple Worldbuilding | 1 | 2 | units/day |
GMs can adjust movement rates in Module Settings to match campaign needs.
Travel Actions
The Travel tab provides several action buttons for journey management:
Available Actions
Action | Purpose | How It Works |
---|---|---|
Find Path | Roll pathfinding checks | Uses assigned pathfinder's skill |
Random Encounter | Generate encounters | Rolls system-specific dice formula |
Roll Weather | Determine weather conditions | System-dependent weather generation |
Make Camp | Set up camp for rest | Triggers overnight resource consumption |
Travel Roles in Action
Travel roles (assigned in the Members tab) come into play during journeys:
Pathfinder
- Skill: Varies by system (Survival, BUSHCRAFT, etc.)
- Responsibilities:
- Finding the best route
- Avoiding natural hazards
- Reducing travel time
Lookout
- Skill: Varies by system (Perception, AWARENESS, etc.)
- Responsibilities:
- Spotting danger early
- Finding points of interest
- Night watch duties
Quartermaster
- Skill: Varies by system (Persuasion, BARTER, etc.)
- Responsibilities:
- Managing supplies efficiently
- Finding resources along the way
- Negotiating with merchants
Managing Resources During Travel
Resource Consumption
Default consumption rates (configurable in Settings):
- Rations: 1 per character per day
- Water: 1 per character per day
Automatic Consumption
When making camp or resting overnight:
- Resources are automatically consumed (if enabled)
- Consumption based on active/traveling members only
- Visual feedback shows resources deducted
- Warnings appear for insufficient supplies
Only characters with "Active" or "Traveling" status consume resources. Those "Staying Behind" don't eat from party supplies.
Resource Warnings
The party sheet provides visual warnings:
- Resources turn red when below party needs
- Warnings appear when supplies run low
- Automatic calculations based on party size
Best Practices
Planning Journeys
- Calculate distance before departing
- Stock adequate supplies (add buffer for delays)
- Assign appropriate roles based on terrain
- Consider travel pace vs supply consumption
During Travel
- Update distance traveled regularly
- Track resource consumption at day's end
- Note important events in the journal
- Adjust roles as situations change
GM Tips
- Use party tokens on overland maps
- Create custom terrains with movement modifiers
- Implement weather effects on travel speed
- Track time passed for world events
Integrating with Your Game
Session Start Checklist
- Verify party composition
- Check resource levels
- Confirm travel roles
- Set journey parameters
During Play
- Update journey progress after each travel day
- Deduct resources appropriately
- Roll for encounters based on settings
- Describe terrain and weather
Session End
- Note current location
- Record distance traveled
- Update party journal
- Plan next session's route
Food Gathering (Dragonbane)
When playing Dragonbane with the Core Set module, characters can gather food during travel:
Downtime Activities
Characters with "Traveling" status can perform:
- Hunting: Track and kill animals for meat
- Fishing: Catch fish with rod or net
- Foraging: Find edible plants and fungi
How It Works
- Assign downtime activities in the Members tab
- Characters automatically attempt gathering when making camp
- Success depends on skills and equipment:
- Hunting requires ranged weapons or traps
- Fishing needs rod or net
- Foraging difficulty varies by season
Customizing Food Tables
The module uses RollTables for results, allowing full customization:
- Create tables named "J&J Hunting Table" or "J&J Foraging Table"
- Add appropriate creatures/plants for your setting
- Set flags for special properties (rations, danger, etc.)
See the Resources Guide for detailed food gathering information.
Future Features
The travel system will expand with:
Enhanced Journey Tracking
- Detailed route mapping
- Waypoint management
- Travel history log
- Distance calculator
Weather Integration
- Dynamic weather generation
- Weather effects on travel
- Seasonal considerations
- Regional weather patterns
Encounter System
- Customizable encounter tables
- Terrain-based encounters
- Time-of-day variations
- Encounter difficulty scaling
Mount Management
- Mount inventory
- Mount conditions
- Speed calculations
- Care requirements