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Resource Management

Keep your party supplied and ready for adventure with J&J's resource tracking system.

Overview​

Journeys & Jamborees tracks essential party resources that are consumed during travel and adventures. The system provides visual feedback and warnings to help you manage supplies effectively.

Core Resources​

Rations​

  • Purpose: Food supplies for the party
  • Default Consumption: 1 per character per day
  • Storage: Party inventory

Water​

  • Purpose: Drinking water for the party
  • Default Consumption: 1 per character per day
  • Storage: Party inventory

Gold​

  • Purpose: Shared party funds
  • Default Consumption: None (manual tracking)
  • Storage: Party sheet header

Resource Display​

Resources are displayed in multiple locations for easy access:

Party Sheet Header​

  • Quick view of current resource levels
  • Rations and water counters
  • Gold display
  • Visual warnings when low

Inventory Tab​

  • Detailed resource management
  • Add/remove buttons
  • Item listing
  • Quantity tracking

Managing Resources​

Adding Resources​

To increase resource counts:

  1. Via Inventory Tab:

    • Navigate to the Inventory tab
    • Click the + button next to the resource
    • Increase quantity as needed
  2. Direct Edit:

    • Click on the resource number in the header
    • Type the new value
    • Press Enter to confirm

Using Resources​

To decrease resource counts:

  1. Manual Deduction:

    • Click the - button to decrease by 1
    • Edit the number directly for larger changes
  2. Distribute Button:

    • Use for role-playing resource allocation
    • Helps track who carries what (flavor only)

Resource Warnings​

The system provides automatic warnings:

Visual Indicators​

  • Green: Sufficient resources
  • Red: Insufficient for party size
  • Warning Icons: When critically low

Calculation Logic​

  • Checks resources against party size
  • Only counts "Active" and "Traveling" members
  • "Staying Behind" members don't consume resources

Consumption Rates​

Default Rates​

ResourcePer CharacterPer Day
Rations1Daily
Water1Daily

Customizing Rates​

GMs can adjust consumption in the Settings tab:

  • Rations Per Character Per Day
  • Water Per Character Per Day
  • Rates can be decimal values (e.g., 0.5 for half rations)

Consumption Rules​

Resources are consumed by:

  • ✅ Active status characters
  • ✅ Traveling status characters
  • ❌ Staying Behind characters (do not consume)

Party Inventory​

Shared Storage​

The party inventory is separate from character inventories:

  • Centralized management of group resources
  • No weight tracking (currently)
  • Accessible to all party members

Adding Items​

  1. Create New Items:

    • Click "Add" in the inventory
    • Fill in item details
    • Set quantity
  2. Drag from Characters:

    • Open a character sheet
    • Drag items to party sheet
    • Items are copied (not moved)

Managing Items​

  • Edit: Click the edit icon to modify
  • Delete: Click trash icon to remove
  • Quantity: Track stackable items
  • Notes: Add descriptions as needed

Best Practices​

Resource Planning​

  1. Calculate Journey Needs:

    • Days of travel × party size × consumption rate
    • Add 20-30% buffer for delays
  2. Stock Strategically:

    • Buy in bulk at towns
    • Hunt/forage to supplement
    • Track water sources on map

During Adventures​

  1. Daily Deduction:

    • Deduct at end of each travel day
    • Account for special circumstances
    • Note any resource finds
  2. Monitor Levels:

    • Check before major decisions
    • Plan resupply stops
    • Consider splitting party if low

GM Guidelines​

  1. Resource Availability:

    • Make resources meaningful but not tedious
    • Vary availability by region
    • Use scarcity for drama
  2. Automation Settings:

    • Enable auto-consumption for ease
    • Adjust rates for campaign style
    • Use warnings to prompt decisions

Advanced Usage​

Resource Types​

Consider tracking additional resources:

  • Torches: For dungeon exploration
  • Rope: For climbing/traversal
  • Ammunition: For ranged combat
  • Feed: For mounts and animals

Survival Scenarios​

Resource management becomes critical during:

  • Desert Crossings: Double water consumption
  • Winter Travel: Extra rations needed
  • Sea Voyages: No foraging possible
  • Dungeon Delves: Limited resupply

Economic Considerations​

  • Bulk Discounts: Reduce costs for large purchases
  • Regional Pricing: Vary by availability
  • Trade Goods: Some resources as currency
  • Spoilage: Fresh food time limits

Troubleshooting​

Common Issues​

Resources showing red despite having enough:

  • Check party member status
  • Verify consumption settings
  • Refresh the party sheet

Cannot modify resource amounts:

  • Ensure you have party ownership
  • Check if sheet is locked
  • Try using +/- buttons instead

Resources not consuming automatically:

  • Check auto-consumption setting
  • Verify travel status
  • Manual deduction may be required

Future Enhancements​

Planned improvements include:

Automation​

  • Automatic daily consumption
  • Rest-based deduction
  • Foraging integration
  • Water source tracking

Expanded Resources​

  • Custom resource types
  • Resource quality levels
  • Spoilage tracking
  • Container management

Integration​

  • Shop connectivity
  • Crafting system ties
  • Survival skill bonuses
  • Environmental effects

Food Gathering System (Dragonbane)​

When playing Dragonbane with the Core Set module, the food gathering system provides automated resource acquisition.

Gathering Methods​

Characters can gather food through three methods:

🏹 Hunting​

  • Skill: Configurable (default: Hunting & Fishing)
  • Requirements: Ranged weapon (range ≥10) or traps
  • Results: Various animals providing 1d3 to 3d6 rations
  • Risk: Some animals are dangerous if hunt fails

🎣 Fishing​

  • Skill: Configurable (default: Hunting & Fishing)
  • Requirements: Fishing rod or net
  • Results: 1d8 rations with rod, 1d10 with net
  • Best Use: Near water sources

🌿 Foraging​

  • Skill: Configurable (default: BUSHCRAFT)
  • Difficulty: Varies by season (summer easiest, winter hardest)
  • Results: 1d4 to 1d8 rations depending on success
  • Special: May find poisonous plants on failure

Using the System​

  1. Assign Activities: Set character downtime to hunting/fishing/foraging
  2. Make Camp: Food gathering happens automatically
  3. Check Results: See chat messages for outcomes
  4. Update Resources: Successful gathering adds to party rations

Customizing Food Tables​

The module uses RollTables for flexible results:

Creating Custom Tables​

  1. Name Your Table:

    • Hunting: Include "hunting" in the name
    • Foraging: Include "foraging" in the name
    • Example: "Arctic Hunting Table"
  2. Add Table Entries:

    | Roll | Result | Flags |
    |------|--------|-------|
    | 1-2 | Arctic Hare | 1d3 rations, weapon/trap |
    | 3-4 | Seal | 1d6 rations, weapon only |
    | 5-6 | Polar Bear | 3d6 rations, dangerous |
  3. Configure Flags (in table result settings):

    {
    "journeys-and-jamborees": {
    "rations": "1d6",
    "requiresWeapon": true,
    "canUseTrap": false,
    "dangerous": true
    }
    }

Flag Reference​

FlagTypeDescription
rationsstring/numberAmount of food (e.g., "2d6" or 5)
requiresWeaponbooleanNeeds ranged weapon
canUseTrapbooleanCan use traps
dangerousbooleanDangerous if failed
specialstringSpecial effects for foraging

Environmental Tables​

Create region-specific tables for immersion:

Desert Hunting​

  • Lizard (1 ration, trap only)
  • Desert Hare (1d2 rations)
  • Antelope (1d6 rations, weapon only)
  • Giant Scorpion (2d4 rations, dangerous)

Arctic Foraging​

  • Lichen (1 ration)
  • Arctic Berries (1d3 rations)
  • Pine Bark (1d2 rations)
  • Nothing Edible (0 rations)

Swamp Fishing​

  • Mudfish (1d4 rations)
  • Swamp Eel (1d6 rations)
  • Giant Catfish (2d6 rations)
  • Poisonous Fish (0 rations, special: poison)

Best Practices​

  1. Balance Risk/Reward: Include both good and poor results
  2. Consider Equipment: Make some prey weapon-only
  3. Add Variety: Mix common and rare results
  4. Season Appropriately: Winter tables should be harsher
  5. Test Tables: Roll manually to check balance

Integration Tips​

  • Link gathering success to weather conditions
  • Create quest hooks from rare hunting results
  • Use dangerous animals as combat encounters
  • Trade exotic meats at settlements
  • Track special ingredients for crafting