API Reference
BaneLands exposes a JavaScript API for macro and module integration via game.banelands.api.
Methods
rollResourceDie(dieType)
Rolls a resource die and returns whether it depleted.
const result = await game.banelands.api.rollResourceDie('d8');
// Returns: { result: number, depleted: boolean }
Parameters:
dieType— Die size:'d6','d8','d10', or'd12'
Returns: { result: number, depleted: boolean }
getResourceDie(actor, consumableType)
Gets the current die type for a consumable.
const die = game.banelands.api.getResourceDie(actor, 'food');
// Returns: 'd8' | 'd10' | 'd12' | 'd6' | null
Parameters:
actor— A FoundryActordocumentconsumableType—'food','water','arrows', or'torches'
Returns: Die type string, or null if not initialized
setResourceDie(actor, consumableType, dieType)
Sets the die type for a consumable directly.
await game.banelands.api.setResourceDie(actor, 'arrows', 'd10');
Parameters:
actor— A FoundryActordocumentconsumableType—'food','water','arrows', or'torches'dieType—'d6','d8','d10','d12', or'empty'
useConsumable(actor, consumableType)
Uses one unit of a consumable, rolling the die and handling depletion.
const steppedDown = await game.banelands.api.useConsumable(actor, 'water');
// Returns: boolean (true if die stepped down)
Parameters:
actor— A FoundryActordocumentconsumableType—'food','water','arrows', or'torches'
Returns: true if the die stepped down, false if it held
restoreConsumable(actor, consumableType, amount)
Restores a consumable by stepping the die up.
await game.banelands.api.restoreConsumable(actor, 'food', 2);
// Steps food die up by 2 levels (e.g. Empty → D6 → D8)
Parameters:
actor— A FoundryActordocumentconsumableType—'food','water','arrows', or'torches'amount— Number of steps to restore (1 step = one die size up)
Example: Foraging Macro
// After a successful foraging roll, restore 1 step of food
const actor = game.user.character;
if (!actor) return ui.notifications.warn('No character selected');
await game.banelands.api.restoreConsumable(actor, 'food', 1);
ui.notifications.info('Restored 1 food step from foraging');